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Title Transculturation in Latin American Video Game Production: Between Regionalism and Cosmopolitanism
Authors RAMÍREZ MORENO, CARLOS, Navarrete-Cardero L.
External publication No
Means Games Cult.
Scope Article
Nature Científica
JCR Quartile 1
SJR Quartile 1
Web https://www.scopus.com/inward/record.uri?eid=2-s2.0-85201632963&doi=10.1177%2f15554120241273415&partnerID=40&md5=b1a35080c7949e7198330c718ba321e4
Publication date 21/08/2024
ISI 001294822800001
Scopus Id 2-s2.0-85201632963
DOI 10.1177/15554120241273415
Abstract This research explores the manifestation of transculturation, a literary paradigm designed to situate Latin American production in the context of globalization, in video game production, evaluating its applicability to the study of cultural representation. Embracing a documentary research and content analysis methodology, the study analyzes 29 video games from nine Latin American countries, classifying them as “regionalist” or “cosmopolitan” based on settings, themes, audiovisual elements, and intertextual references. The regionalist category exhibits a preference for realism, natural settings, representation of myths, and an emphasis on cultural preservation. Conversely, the cosmopolitan category favors the fantastic, urban settings, reinterpretation of myths, and an emphasis on cultural exchange. By scrutinizing video games through the lens of transculturation, the study revalidates this theory as a relevant paradigm for understanding cultural representation in the digital age, offering new insights into the interplay between local and global influences in Latin American video game narratives. © The Author(s) 2024.
Keywords cultural globalization; cultural representation; Latin American literature; Latin American video games; transculturation
Universidad Loyola members