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Title El ‘SURVIVAL HORROR’ ENMARCADO EN LA CULTURA DEL MIEDO: ANÁLISIS DE LOS VIDEOJUEGOS ‘AMNESIA’ Y ‘VISAGE’
Authors Méndez A.C. , REBOLLO BUENO, SARA
External publication Si
Means Index Comun.
Scope Article
Nature Científica
SJR Quartile 1
SJR Impact 0.269
Web https://www.scopus.com/inward/record.uri?eid=2-s2.0-85134299682&doi=10.33732%2fixc%2f12%2f02Elsurv&partnerID=40&md5=42f60e67a434a0e32beeeb583c567e7c
Publication date 01/01/2022
Scopus Id 2-s2.0-85134299682
DOI 10.33732/ixc/12/02Elsurv
Abstract In a context characterized by the culture of fear, it is interesting to know how this is reflected in different cultural manifestations, be they literary, cinematographic or videoludic. This study identifies the features and charac-teristics of context that appear in the mechanics, dynamics, and aesthetics of gameplay (MDA) in survival horror, a genre that places the player as a first-person protagonist and where death is the main attraction. For this purpose, an MDA case analysis of Amnesia: The Dark Descent (Frictional Games, 2010) and Visage (SadSquare Studio, 2020) is carried out. This leads to conclusions such as the importance the player attaches to survival of fears that are not even part of the narrative or, for example, how to avoid enemies, as this is often the play-er\'s only chance to confront their fears. © 2022, Rey Juan Carlos University. All rights reserved.
Keywords Fear; Mass Culture; Risk; Survival; Videogames
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